Appendix:
A. Ball
Performance Standards and Acceptable Tolerances
B. Platform
Tennis Paddle Standards and Acceptable Tolerances
C. The APTA
Approved 12-Point Tiebreaker for Platform Tennis
1.
Dimensions and Terminology
The court is
a rectangle 44' long and 2O' wide, laid out on a deck with a playing
area 60' by 30' which is enclosed by a screen 12' high. The screen
is held taut by a superstructure around the perimeter of the deck.
Screens are made of 1" hexagonal galvanized or plastic coated wire
mesh.
The court is divided
across the middle by a net, the ends of which are attached
to posts. The posts are 37" high and 1 8" outside the court. The
height of the net at the posts is 37" and at center is 34". The
net is held down taut and adjusted for height by a vertical center strap 2" wide.
The lines at the ends
of the court, parallel to the net, are called baselines.
The lines at the sides of the court, perpendicular to the net, are
called sidelines. Two feet inside the sidelines and running
parallel to them for the length of the court are the alley lines.
Twelve feet from the net on either side and running parallel to
it from alley line to alley line are the service lines. The segments
of the alley lines between the service lines and the net are called
the service sidelines. The area between the net and the service
lines is divided in half by a line perpendicular to them. This line
is called the center service line. Each baseline is bisected by
an imaginary extension of the center service line called
the center mark. The center mark appears as a line 4" long
extending into the court at right angles to, and touching the baselines.
The area between the
baseline and the service line is called the backcourt. The
area between the service line and the net is called the forecourt,
which in turn is divided into two service courts, deuce and
ad. The area between the side line and the alley line is called
the alley.
All lines are customarily
2" wide and all measurements are made to the outside of the lines
from the net or the center of the center service line. This line
is in both service courts and is itself centered on the imaginary
center line of the court. All lines are within the court.
There is a space of
8' between each baseline and the back screen, and a space
of 5' between each side line and the side screen. These spaces
are part of the playing area, but they are not part of the court.
On either side of the
court, or on both sides, an access door is cut into the superstructure.
The door is located near the center of the side screen.
Colors for court and playing area must be approved by the APTA Rules Committee.
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2. Court Fixtures
Court
fixtures are the posts, the net, the net hand crank, the cord (or
metal cable) that holds up the net, the band across the top of the
net, the center strap, the screens, the snow boards, the superstructure,
the doors, the lighting poles and lights, any diagonal corner support
beams within the enclosure, and, when they are present, the umpire
and umpire's chair.
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3. The Ball and the Paddle
The ball is a rubber
ball with flocking, conforming to APTA specifications
for diameter, weight, bounce and other standards as set forth in Appendix A.
The paddle is 18 inches
(max) in overall length. The paddle is perforated with a number
(87 max) of 3/8 inch holes. The surface of the paddle may be slightly
textured. APTA paddle standards are set forth in Appendix B.
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4. Use of Paddle and Ball
A player may not carry
a second paddle or a second ball during play, although it is permissible
to use both hands on the paddle and to switch the paddle from hand
to hand in the course of play.
With regard to ball
change, play should continue with the same ball as long as it is
in good condition. In tournament matches;
- Play should continue
with the same ball throughout a set, and the ball should not be
changed during the set unless:
- The ball
becomes clearly defective, such as a crack or split in the
ball, or
- If, for any
other reason, all four players agree that the ball should
be changed during the set. Unless all four agree to the change
to a new ball, play should continue with the same ball through
the completion of the set (including tiebreaker).
- At the end of
a set, play can continue with the same ball; however, if
any one player desires a new ball, the ball change is made.
COMMENT: In certain circumstances
-- for example, extremely cold conditions, or wet conditions causing
rapid wear of the ball or the flocking -- a change of ball more
frequently than one set may be warranted. In this situation, to
avoid any confusion or disputes during play, it is desirable that
the officials (or, in the absence of officials, the players) decide
on a specific ball change pattern prior to starting the match; for
example, every 5 games, or every 9 games.
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5. Singles Play
The
rules are the same except for the following: In Singles, the game
is played within the standard singles court, two serves are allowed
and no-ad scoring is used. The no-ad game point is served into the
service court of the receiver's choice.
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6. Choice of Sides and Service
The choice of sides
and the right to serve first or to receive first is decided by toss,
which is generally accomplished by spinning the paddle.
The team that does not
toss has the right to call the toss. The team winning the toss has
the following options:
- The right to serve
first, in which case the other team has the right to choose from
which end of the court to receive;
- The right to receive
first, in which case the other team has the right to choose from
which end of the court to serve;
- The right to choose
the end, in which case the other team has the right to elect to
serve first or to receive first;
- The right to require
the other team to make the first choice.
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7. Server and
Receiver
After the toss has been
concluded, the teams take their places on opposite sides of the
net. The member of the serving team who elects to serve first becomes
the server. The member of the receiving team who elects to play
the deuce court becomes the first receiver.
The server must deliver
service from a position behind the base line and between the center
mark and the side line, diagonally crosscourt from the receiver.
The receiver may stand
wherever he pleases on his own side of the net, on or off the court.
Likewise the server's partner and the receiver's partner may take
any position they choose on their own sides of the net, on or off
the court.
The server alternates
serving, first from behind the deuce court into the receiver's deuce
court, then from behind the ad court into the receiver's ad court,
and so on. Members of the receiving team alternate receiving service.
If the server serves
from behind the wrong court and the mistake is not discovered until
the point has been completed, the point stands as played, but thereafter
the server must serve from the correct court according to the my_score.
If the server serves from behind the wrong court and the mistake
is detected by the receiving team after the service has been delivered
and that team does not attempt to return the service, the server
loses the point.
The ball served must
pass over the net and hit the deck within the proper service court
before the receiver may return it. Receiver may not volley the service,
i.e., strike the ball before it has bounced. If he does so, receiver
loses the point outright.
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8. Delivery of the Service
The service is delivered
as follows: the server takes an initial position behind the baseline
and between an imaginary extension of the center mark and the sideline,
as described in Rule 7. The server then projects the ball by hand into the
air in any direction, and before it hits the ground strikes the
ball with the paddle. At the moment of impact the service delivery
is completed.
NOTE: The service may be delivered overhand, underhand
or sidearm as the server chooses. There is no obligation on server's
part to inform receiver as to the server's intention, and server
may vary the type of delivery.
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9. Only One Service
Only one service is
allowed. If the service is a fault, the server loses the point.
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10. Fault or Out
The service is a
fault if:
- The server does
not take a legal position as described in Rules 7 and 8;
- The server commits
a footfault (see Rule 11);
- The server misses
the ball completely in attempting to strike it;
- The ball does
not land in the proper service court;
- The ball served
hits the server's partner;
- The ball touches
a court fixture other than the net cord, post, band or center
strap before it hits the deck. If it touches any of the above
fixtures and then lands within the proper service court, it is
in play.
COMMENT: On service, line calls may he made by either member
of the receiving team. The service is a fault if (a) the ball
lands outside the proper service court or (b) the server violates
the footfault rule. (See Rule 11). If an out
call is made, play should stop. If there is a disagreement between
the receiving partners as to whether the service is good or out,
a let should be played, regardless of whether the service was
returned in or out of play.
In a match which
is not being officiated, footfaults may be called by the server's
opponents. The first call of a footfault on each server shall
he a let. After this "grace fault", it is loss of point. Under
tournament conditions, if there is an umpire or linesmen, they
assume the responsibility for calling all footfaults. At any time
in any round of a tournament match, any player is entitled to
request a footfault judge and/or linesmen.
A ball in play (other than a service) is out if it does not land within the court
on the proper side of the net after either crossing the net or touching
the post, net, net hand crank, cord, band or center strap. Since
all parts of the lines bounding the court are deemed to be within
the court, a ball that touches any part of a line is good. In an
unofficiated match, the usual procedure is for the receiving team
to make line calls on its own side of the net, i.e. you call lines
on your side, the opponents call lines on their side. However, players
may assist their opponents with "out" calls in the opponents' court,
if requested. They should also call against themselves any ball
that is clearly "out" on the opponents' side of the court
if not called by the opponents.
If during play, a player
makes an "out" call on a ball which the player could otherwise return,
play should stop. If the partner disagrees and believes the ball
was in, a "let" should be played. If a ball is not clearly seen
by either player as in or out, or an "out" call is made on a ball
which neither player could retrieve and the caller's partner believes
the ball was "in", the point should be awarded to the opponents.
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11. Footfault
The server shall, throughout
delivery of the service, up to the moment of impact of paddle and
ball:
- Not change position
by walking or running.
- Not touch, with
either foot, any area other than that behind the baseline within
the imaginary extension of the center mark and the sideline.
NOTE: The
server shall not by the following movements of his feet be deemed
to "change position by walking or running:"
- Slight movements
of the feet which do not materially affect the location originally
taken by the server;
- An unrestricted
movement of one foot, so long as the other foot maintains continuously
its original contact with the deck;
- Leaving the
deck with both feet.
In a match which is
not being officiated, footfaults may be called by the server's opponents.
The first call of a footfault on each server shall be a let. After
this "grace fault", it is loss of point. Under tournament conditions,
if there is an umpire or linesmen, they assume the responsibility
for calling all footfaults. At any time in any round of a tournament
match, any player is entitled to request a footfault judge and/or
linesmen.
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12. Receiving
Team Must Be Ready
The server must not
deliver the service until the receiving team is ready. If the receiver
makes any attempt to return the ball, the receiver is deemed to
be ready. Also, if the receiver attempts to return the ball it is
deemed that the receiver's partner also is ready.
If the receiver claims
not to be ready as a service is being delivered, the service shall
be played again, provided the receiver does not attempt to return
the ball. In such case, the receiver may not claim a fault should
the service land in the net or outside the service court.
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13. A Let
In all cases where a
let is called, the point is to be replayed.
The service is a let if it is delivered when the receiving team is not ready
(see Rule 12).
A ball in play is a let if:
- It hits an overhanging
obstruction such as a tree limb or a diagonal corner support beam;
- The ball becomes
broken in the course of a point;
- Play is interrupted
by an accidental occurrence such as a ball from another court
bouncing into the court;
- It
leaves the court through a hole in the screen, or gets stuck
in the screen.
If a player loses an item of clothing (i.e., hat, glasses, accessory), the opposing team has the option to call a let. This call must be made immediately, or the point will stand as concluded.
NOTE: In any situation during the play of a point when a
let may be called, if the player who could call the let does not
do so immediately and permits play to continue, that decision is
binding on his team. It is not reasonable to opt not to call a let,
strike the ball for loss of point, and then ask for a let to be
called.
COMMENT: For further discussion of other situations in which
a let may be called, see Rule 21.
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14. Service Touching
Receiving Team
If the service touches
the receiver or the receiver's partner or anything they are wearing
or carrying before the ball has hit the deck, the server wins the
point outright. This ruling applies whether the member of the receiving
team is hit while standing on or off the court.
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15. When Receiver
Becomes Server
At the end of the first
game of a set, the receiving team becomes the serving team. The
partners decide between them who will serve first in each set. The
order of service remains in force for that entire set.
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16. Serving or
Receiving out of Turn
If a player serves out
of turn, the player who should be serving must take over the serving
from the point that the mistake is discovered. All points stand
as played.
If an entire game is
served by the wrong player the game score stands as played, but
the order of service remains as altered, so that in no case may
one player on a team serve three games in a row.
If the receiving team
receives from the wrong sides of their court (as established in
their first receiving game of the set), they must play that entire
game from the "wrong courts," but must revert to the original sides
of their court in the next game in which they are receivers.
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17. Ball Remains
in Play
Once a ball
is put into play by service, it remains in play until the point
is decided, unless a fault or a let is called.
A player may not catch
a ball which appears to be going out of bounds and claim the point.
The ball is in play until it actually hits the screen on the fly,
bounces on the deck out of bounds, bounces a second time after first
bouncing in bounds, or goes over the screen. A player catching or
stopping a ball and calling "out" before the ball is legally out
loses the point for his team.
NOTE: A ball which is hit by a player outside the net post
and lands within the opponents' court is in play. See Rule 2O (c).
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18. Loss of Point
A team loses the point if:
- As the receiving
team, the ball bounces a second time, provided the first bounce
was within the court.
COMMENT: Sometimes it is difficult to determine whether a player
attempting to retrieve a ball, especially a drop shot, that has
bounced once and is about to bounce again, actually strikes the
ball before it bounces the second time. Propriety dictates that
the player attempting to hit the ball is honor bound to call "knot
up" if the player feels the ball did in fact bounce twice. A player
who has any doubt in this situation will ask the nearest opponent,
after the point has been decided, "Was it up?" If the opponent says
no, the point should be conceded.
-
A
player returns the ball in such a way that it hits:
- The deck
on the other side of the net outside the sidelines or baseline;
- Any object,
other than an opposing player, on the other side of the net
outside the sidelines or baseline;
- The net,
the post, net hand crank, cord, band or center strap and does
not then land within the court on the other side of the net.
-
A
player volleys the ball and fails to make a good return, even
when standing outside the court.
COMMENT: A player standing outside the court volleys at
his own risk. It is not proper to volley the ball and simultaneously
call it "out", for if the ball is volleyed it is in play.
-
A
player touches or strikes the ball more than once in making
a stroke, or makes overlong contact with the ball (i.e., both
a double hit and a carry are illegal). This is no longer a loss of point as of May 2008
-
A
player strikes the ball before it has crossed over to his side
of the net, i.e. reaches over the net to strike the ball, making
contact on the opponents' side of the net; for exception, see Rule 20.
-
A
player is touched by a ball in play.
NOTE: It does not matter whether the player is inside
or outside the court, whether he is hit squarely or his clothing
merely grazed, or whether the contact is accidental or purposeful.
If a ball touches anything other than a player's paddle it is
loss of point.
-
A
player throws his paddle at the ball in play and hits it.
-
A
player bounces the ball over the screen and out of the enclosure
or into a lighting fixture or light pole, whether or not the
ball rebounds back into the court.
-
A
player or anything the player wears or carries, touches the
post, net, net hand crank, cord, band or center strap, or the
court surface on the opponents' side of the net, within the
boundary lines, while the ball is in play. (See Rule 17 regarding ball in play)
-
A player strikes a ball in the court which then rebounds off a screen, comes back across the net and lands inside the lines without being touched by an opponent.
NOTE: If the point has already been concluded,
it is not a violation to touch any of these fixtures. Also,
if in rushing forward to retrieve a shot, a player's momentum
carries him past the net post onto the opponents' side of the
net, this is not loss of point unless the player actually steps
inside the opponents' court or interferes with one of the opponents.
Mere physical contact with an opponent is not loss of point
unless such contact hinders the opponent.
When a player
is standing at the net and the opponent hits the ball into the
net in such a way that it pushes the net against the player's
paddle or person, the net player loses the point. It does not
matter that the ball was not going over the net. The net player
loses the point because the player made contact with the net
while the ball was still in play.
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19. Ball Touching
Court Fixtures
If the ball in play
touches a Court Fixture (as defined in Rule 2) after it has hit the deck within the boundaries of
the court, the ball remains in play and may be returned, so long
as it has not hit the deck a second time within the court or the
playing area.
EXCEPTIONS: If the ball hits
a lighting fixture or pole, the point is concluded -- loss of
point for striker. if the ball hits a diagonal corner support
beam, it is a let.
In matches
in which an umpire and an umpire's chair are inside the enclosure,
a ball striking either the umpire or the chair prior to landing
in the opponents' court is loss of point for the striker.
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20. Good Return
It is a good return
if:
- The ball touches
the net, posts, cord, net hand crank, band or center strap and
then hits the deck within the proper court.
- The ball, served
or returned, hits the deck within the proper court and rebounds
or is blown back over the net, and the player whose turn it is
to strike reaches over the net and plays the ball, provided that
neither the player nor any part of the player's clothing or equipment
touches the post, net, net hand crank, cord, band or center strap
or the deck within the opponents' court, and that the stroke is
otherwise good. (See also Rule 21, Interference).
- The ball is returned
outside the post, either above or below the level of the top of
the net, whether or not it touches the post, provided that it
then hits the deck within the court.
NOTE: It is not a good return if the ball is hit through the open
space between the net and the post.
- A player's paddle
passes over the net after the player has returned the ball, provided
that the ball had crossed to the player's side of the net before
being struck by the player and that the stroke is otherwise good.
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21. Interference
In case a player is
hindered in making a stroke by anything not within his control,
the point is replayed.
COMMENT: If
a tree branch or a ball from another court should interfere with
play, a let should be called immediately. However, if a player bumps
into his own partner or is interfered with by a court fixture, that
is not grounds for a let.
In the situation covered
by Rule 20, if the player who is attempting to strike the ball
is willfully hindered by his opponent, the player is entitled to
the point by reason of interference, whether such interference is
verbal or physical. However, if it is agreed that such interference
was unintentional, a let should be called.
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22. Scoring
- The Game:
The first point
is called 15, although it is also commonly called 5.
The second point is called 30.
The third point is called 40.
The fourth point is Game.
When both teams
score 15, or both score 30, the score is called "15 all" or
"3O all". When both teams score 40, the score is called Deuce.
The next point
after Deuce is called Advantage for the team winning it, thus
Advantage Server (or more usually Ad In), if the serving team
wins, and Advantage Receiver (or Ad Out), if the receiving team
wins.
If the team with
the Advantage wins the next point, it wins the game. If the
other team wins that point, the score reverts to Deuce. This
continues indefinitely until one or the other team wins two
points in a row from Deuce, which wins the game. Zero or no
points is called Love. A game that is won "at love" means that
the losing team won no points.
- The Set:
The team which
first wins 6 games wins the Set.
However, the winning
team must have a margin of 2 games, and a set played under the
traditional rules continues until one team has such a 2 game
margin, e.g., 8-6 or 11-9.
A set that is won
"at love" means that the losing team won no games.
When the score
in games is 6-all, the APTA recommends the use of the 12 point
tiebreaker (See Appendix C). Tournament Committees should announce
in the tournament rules whether the tiebreaker is to be played.
- The Match:
A match is best
of three sets with a tiebreaker in all sets. See Guidelines
below for exceptions.
COMMENT: In matches played without an umpire,
the server should announce the point scores as the game goes
on, and the game score at the end of the service game. Misunderstandings
will be averted if this practice is followed.
Guidelines For
Number of Sets To Be Played In Different Events
2 out of 3 sets,
with tiebreaker in all sets.
- Women's Ranking
Tournaments
- Men's Ranking Tournaments
- Senior National
Championships
- Junior National
Championships
- Men's Singles National
Championship
2 out of 3 sets,
with tiebreaker in all sets, except third set of finals played out.
- Women's National
Championship
- Men's National Championship
- Mixed National Championship
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23. When Teams
Change Sides
Teams change sides at
the end of the first, third, fifth and every subsequent odd-numbered
game of each set.
When a set ends on
an odd total of games, e.g., 6-3, the teams "change for one" --
that is, they change sides for one game, and then change sides again
after the first game of the next set. When the set ends on an even
total of games, e.g., 6-4, the teams "stay for one" and then change
sides after the first game of the next set.
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24. Continuous
Play
Play shall be continuous
from the first service of the first game until the conclusion of
the match, except:
- For rest periods
permitted by tournament officials;
- When changing sides
on the odd games, a maximum of one minute is allowed for players
to towel off, change equipment, rest, etc.
- During a service
game, the server is permitted a maximum of 20 seconds between
the finish of play on a point and the delivery of the next service.
- Play shall never
be suspended, delayed or interfered with for the purpose of enabling
a player to recover his strength or to receive instruction or
advice. The umpire shall be the sole judge of such suspension,
delay or interference, and after giving due warning, the umpire
may disqualify the offender. No allowance may be made for natural
loss of physical condition such as cramps, faintness or loss of
wind. Consideration may he given by the umpire for accidental
loss of physical ability or condition.
NOTE 1: In the event of an accident, a fall, collision with a net post,
a sprained ankle, and the like, up to a 10-minute suspension
in play may be authorized. A default will be mandatory if play
is not resumed immediately after the suspension .
NOTE 2: If a player's clothing, footwear, or equipment becomes out of
adjustment in such a way that it is impossible or undesirable
for the player to continue, the provisions in Note 1 shall apply.
COMMENT: The intent of the Continuous Play Rule is to prevent unauthorized
rest periods for players who are tired and to discourage stalling
tactics for whatever purpose. In the event of an accident, the umpire
or tournament chairman shall consider a temporary suspension of
play.
If a match is adjourned
for a legitimate reason, e.g. a sudden rainstorm, when the match
is resumed (a) the teams are entitled to a full warmup and (b) the
match must begin precisely where it left off, with the same game
and point score, same server, same sides of the court, and same
order of service.
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25. Only One
Hit
In the course of making
a return, only one player may hit the ball. If both players, either
simultaneously or consecutively, hit the ball, it is an illegal
return and loss of point. Mere clashing of paddles does not constitute
an illegal return, provided that only one player strikes the ball.
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26. Balls Off
Screens
If a ball in play or
on the service hits the deck in the proper court and then touches
any part of the back or side screens, or both screens, or the horizontal
top, rails, or the snow boards, it may be played, so long as it
does not bounce on the deck a second time before being hit by the
player.
NOTE: A ball
taken off the screen must be returned into the opponents' court.
It may not be caromed back indirectly by being hit from paddle to
screen and thence into the opponents' court.
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Appendix:
A. Ball Performance Standards and Acceptable Tolerances
The APTA has established
the following Performance Standards and Acceptable Tolerances for
the ball.
The APTA reserves the
right to withhold or terminate approval if the Assocation feels
the standards have not been met by a manufacturer, and to approve
balls for sanctioned play as it sees fit.
- Bounce Test for
Rebound - Balls conditioned at 70 degrees F. for 24 hours, then
dropped from 90 inches to a concrete slab, and the rebound measured.
Bounce to be measured from bottom of ball. Rebound, acceptable tolerance: 43" thru 51 "
- Weight Test - Acceptable
Tolerance: 70 gms. thru 75 gms.
-
Diameter
Test - Measure diameter along two perpendicular axes of the
ball. Both readings must be within tolerance. Diameter = 2 1/2".
Acceptable Tolerance +/- 3/64".
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Appendix:
B. Platform Tennis Paddle Standards
and Acceptable Tolerances
|
Standard |
| Total
Length |
18" maximum |
| Holes-Number |
87 maximum |
| Holes-Diameter |
3/8" maximum |
| Edge
(or Rim) |
May
be flush, or wrap-around, with a maximum depth into the paddle face of 1/2" and a maximum height above the surface of the paddle face of 1/8". |
| Surface
Finish |
Slight texturing
permissible |
| Surface |
Flat (not curved) |
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Appendix:
C. The APTA Approved
12-Point Tiebreaker for Platform Tennis
At six games all, the
players continue to serve in order and from the same side as before.
The server of the first point of the tiebreaker will serve only
one point and that to the Ad Court. Each player will then, in normal
service rotation, serve twice; first to the Duece Court then to
the Ad Court. The single point served by the initial server of the
tiebreaker results in an immediate change of sides and teams will
continue to change sides in the normal pattern as if the server
had served an entire game. First team to win 7 points wins set,
although if it be 6-points all, a team must win the tiebreaker by
a margin of two points. The set shall be scored 7-6. The team receiving
service for the first point of the tiebreaker shall begin serving
the next set from the opposite side from which it received the first
point. The teams shall change sides after the first game.
| |
|
A
started serving the set from N Side.
It's 6 games all and it's A's turn to serve again. |
- A serves
Once (Ad Court) from N Side. Change
Sides
- C* serves
twice from N side. (Duece Court first; Ad Court second)
- B serves
twice from S Side. (Duece
Court first; Ad Court second)
Change Sides
- D serves
twice from S Side. (Duece
Court first; Ad Court second)
-
A
serves twice from N side. (Duece
Court first; Ad Court second)
| Change
sides and repeat this order until one team reaches
7 points or wins by 2 points after each team reaches
6 points. |
- Team C-D
starts serving next set from N Side.
- Teams change
sides after 1 game
|
|
*Assuming
that C has been following A in service order.
If
a ball change is called for on a tiebreaker game, the
change should be deferred until the second game of the
following set, to preserve the alternation of the right
to serve first with the new ball.
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